@game-crafters-guild/openengine-web examples
A WebGPU renderer and an entity-component world behind a small JavaScript API. Each example is one page: its engine calls in main.js, its controls in a script beside it. They need a browser with WebGPU: current Chrome or Edge.
- Model viewer: pick a sample model or open your own .glb, orbit it, set the time of day and the exposure, stand it on a floor, stop or start the turntable, play a model's animation clips at the speed you set, and show the frame rate. It opens on an animated fox.
- Instancing: one model drawn up to 100,000 times on a spiral, every copy an entity; set the count with a slider and show the frame rate.